LEARN

STOCK SQUADS.
THE TEAM GAME THAT PAYS.

Stock Squads are the team layer of StockHyper. Join other fans and investors of a ticker, earn points multipliers for coordinated promotion, compete for leadership, and battle rival squads. Everyone gets paid in $HYPER.

THE SQUAD BADGES

Every rank you hold shows on your name sitewide - comments, leaderboards, your profile. Climb the ladder and the badge climbs the rarity ladder with you.

S.FNDR
Squad Founder

First to claim a squad (permanent)

Be the first to claim any $TICKER squad

CNTR
Squad Contributor

Active squad member

Join any squad

STRT
Squad Starter

#4-10 ranked member in squad

Rank #4-10 in any squad

STAR
Squad All-Star

#2-3 ranked member in squad

Rank #2-3 in any squad

CAPT
Squad Captain

Holds the #1 seat of a live Stock Squad: the 3x seat, the sentiment button and the squad's ping

Hold the #1 seat of a squad with 11 or more members

F.CAPT
LIMITED
Founding Captain

Activated a brand-new Stock Squad as its first member

Be the first member to activate a ticker's squad

THE PLAYBOOK

WHAT ARE STOCK SQUADS?

A Stock Squad is a team community built around a single ticker on StockHyper. Every squad has one goal: promote their ticker and earn $HYPER doing it. Members earn points multipliers that stack on top of the standard reward system, so every piece of content you create earns more when you are part of a squad.

Squads are bullish by default, but the sentiment can flip. Bears can infiltrate, climb the ranks, and change everything. The Squad Captain - the #1 ranked member - controls the sentiment button, which determines whether bullish or bearish content earns rewards.

One squad per ticker. First person to claim gets top leadership role and 3X $HYPER Rewards on all squad content. Max 2 squads per member. The game is on.

THE PLAYBOOK

THE RANK SYSTEM

Every member holds a numbered rank, ordered by Rank Score. The ladder has four tiers:

Squad Captain#1

The squad leader. Controls the sentiment button, pings the whole squad once a day, and earns the 3x leader multiplier on squad ticker promotions once the squad has 11 members. The most powerful position in the squad - and the most challenged.

All-Star#2-#3

The inner circle. All-Stars earn a 1.8x multiplier on squad ticker promotions - and #2 is one duel away from the Captain's seat.

Starter#4-#10

The proving ground pays too: Starters earn a 1.2x multiplier on squad ticker promotions, and the top Starter by Rank Score holds the shot at an All-Star seat.

Contributor#11+

Everyone starts here - and there are no duels in this pool. Rank Score alone sorts every Contributor position in real time.

The ladder is the ten seats, #1 to #10: the Squad Captain, the All-Stars (#2 and #3) and the Starters (#4 to #10). Everyone from #11 up is a Contributor, lined up to break in. Inside your own group, Rank Score sorts every position live, highest first: outwork the member above you and you pass them, no duel needed. A duel is how you cross into the group above, and there are three: #11 challenges #10 to break into the ten, #4 challenges #3 for an All-Star seat, and #2 challenges the Captain for the #1 seat. Duels open the moment a squad seats member #11.

THE PLAYBOOK

RANK SCORE - WHAT EARNS YOU RANK

Your rank is not based on seniority or a single metric - and it is not limited to squad activity. Your Rank Score (RS) is a living composite of everything you do across StockHyper: promoting the daily champion, voting in the daily poll, driving referrals, and showing up for your squad.

Influence

Daily Champion content that travels, referrals that convert, reach that grows the platform

Consistency

Showing up every market day - the daily champion vote, squad votes, posting

Momentum

Are you ramping up or coasting? Recent acceleration counts

The exact weighting and thresholds are kept secret by design - Rank Score cannot be gamed with a checklist, only earned with real contribution. Your squad leaderboard tells you what matters: your score, your rank, and how close you are to the next tier.

THE PLAYBOOK

CHALLENGE TOKENS - HOW YOU EARN THEM

The ladder is the ten seats, #1 to #10, and the way up into each part of it is a duel, bought with Challenge Tokens. You never buy them: you earn them by doing what a squad member does anyway, voting, talking, posting and recruiting. Two kinds, two clocks, and each squad keeps its own: tokens earned in one squad never count in another. Your poll vote and every recruit pay in each squad you belong to; the sentiment vote, the chat and the proof you upload through a squad's own uploader pay in that squad alone.

THE KEY
Daily Challenge Tokens

No duel starts without one. Vote, or show up in the chat, and the key is in your hand for the next 24 hours.

  • Vote in the daily poll (every squad you belong to)+1 daily token
  • Cast your squad's daily sentiment vote (in that squad, while the vote is running, from 11 members)+1 daily token
  • Post in your squad's chat (in that squad, on a day with no sentiment vote running)+1 daily token

Each member collects up to 2 a day in each squad. Each one lives 24 hours, so the member who shows up today is the member who can ring the bell today. The sentiment vote and the chat hand out one key a day between them: while the vote runs it is the vote, on a quiet day it is your first message.

THE WAR CHEST
Power Challenge Tokens

Every proof you upload through your squad's uploader and every member you bring in stacks tokens toward the seat you want.

  • Upload proof of a meme (through that squad's uploader)+1 power token
  • Upload proof of a post or an article (through that squad's uploader)+2 power tokens
  • Upload proof of a video (through that squad's uploader)+3 power tokens
  • Bring in a new member (paid when they finish setup, in each squad you belong to)+3 power tokens

Stack up to 30 a squad. They hold full value for 5 days, then fade 15% a day, so the war chest pays the member who strikes. Content earns them when it runs with your squad's sentiment; a recruit earns them the day they finish setup. A rejected proof takes its tokens back. Swap squads and your power tokens travel with you; leave without swapping and every token you hold there is gone.

Spend them where it counts: 6 tokens break you into the ten, 25take the Captain's seat, and every challenge includes at least 1 daily token. The seat prices and the rules of the duel

THE PLAYBOOK

CHALLENGE MECHANICS

Topped your group? Spend Challenge Tokens to challenge the seat above it to a 30 minute points duel. The defender gets a +15% advantage, so challengers need conviction and preparation.

Challenge Token Costs by Seat
Captain (#1), challenged by #2: 25 Challenge Tokens
#3, challenged by #4: 20 Challenge Tokens
#10, challenged by #11: 6 Challenge Tokens
The Rules of the Duel
  • -Three seats can be challenged and no other: #10 by the top Contributor (#11), #3 by the top Starter (#4), the Captain by #2. The Challenge Token cost rises with the seat.
  • -Only NEW squad-ticker content produced during the 30 minute window counts - stored points do not carry in.
  • -The defender gets a +15% scoring boost, and a tie goes to the defender.
  • -Every challenge must include at least 1 daily Challenge Token, earned in the last 24 hours, so nobody rings the bell without showing up.
  • -One active challenge per member at a time; a successful defender is shielded for 12 hours.
  • -Ring the bell and the defender gets 12 hours to pick the 30 minute window, or to Defend now. No pick? It starts by itself when the window closes, the defender's +15% intact. Nobody loses a seat for being at work.
  • -Nothing starts overnight: a start that would land between 11pm and 7am in the defender's own time waits for 7am.
  • -Hot squad: while your ticker is the live #1 or the Daily Champion, the window is just 2 hours. Strike while the spotlight is on.
  • -Lose a duel and the rematch with that member waits 24 hours. A shield is for resting: ring the bell yourself and yours drops.
  • -First duel insurance: lose the first duel you ever ring and its power Challenge Tokens come right back.
  • -Been away 3 days or more? Your first squad proof back pays double power Challenge Tokens.
  • -Win and you take the defender's place in the group above on the spot, and the defender drops into yours. Then Rank Score sorts each group again.
  • -Inside your own group there is no duel: pass the member above you on Rank Score and you move up, live. A duel is only for crossing into the group above.
  • -Leave the squad or swap out in the middle of a duel and the win goes to the other side.
CHALLENGING THE CAPTAIN

Beat the #1 and you do not just take the rank - squad leadership transfers to you immediately, the 3x leader multiplier becomes yours, and the sentiment button is in your hands. If the squad's vote has already activated it, your first act as Captain can be turning the entire squad bullish or bearish - if you choose. It costs the most Challenge Tokens (25) for a reason.

The vault's bounty rides with the seat.Challenge the Captain and take the seat, and the Captain's Bounty, the bounty side of your squad's vault, is paid to you on the spot. Hold it, and every war your squad wins pays its Captain 10% of the stakes. All content your Squad produces makes the vault bigger.

Eligibility: the top position of your group by Rank Score (#11, #4 or #2), at least one piece of content posted today, sufficient Challenge Tokens, and your recent engagement must be in good standing - members behind on their Daily Missions have to clear them before ringing the bell.

THE PLAYBOOK

POINTS MULTIPLIER FORMULA

Full Formula

finalPoints = basePoints x squadMultiplier x engagementMultiplier x leaderMultiplier x streakMultiplier x rivalryMultiplier x championMultiplier

1.0-1.25squadMultiplier:Division tier (1.05 at 30, 1.1 at 100, 1.15 at 250, 1.2 at 500, 1.25 at 1,000+)
0.9-1.2engagementMultiplier:Weekly engagement score
1.0 or 3.0leaderMultiplier:3x if you are the Squad Captain, from the squad's 11th member
1.0 or 1.2streakMultiplier:1.2x at 14+ day activity streak
1.0 or 1.5rivalryMultiplier:1.5x for 7 days after your squad wins a rivalry you posted in
1.0 or 3.0championMultiplier:3x if squad ticker is Weekly Champion
Maximum Theoretical Example

10,000 base x 1.25 x 1.2 x 3 x 1.2 x 1.5 x 3 = 243,000 points

24.3x multiplier (requires the Captain's seat + Weekly Champion + rivalry win + max engagement + streak)

THE PLAYBOOK

DIVISION SYSTEM

Armies division badge
Armies1000+

1.25x base multiplier, maximum prestige, homepage featured, exclusive badge

Brigade division badge
Brigade500+

1.2x base multiplier

Battalion division badge
Battalion250+

1.15x base multiplier unlocked

Squadron division badge
Squadron100+

1.1x base multiplier

Scouts division badge
Scouts30+

1.05x base multiplier, squad rivalries open, squad chat, leaderboard, squad cards

Recruits division badge
Recruits11+

Daily sentiment vote and its private room for the side voting against the squad, squad chat, basic leaderboard

Launching0-10

Founder benefits, early-bird positioning, the squad's own chat from the first claim

Your division follows your live member count: grow and it climbs at once.

THE PLAYBOOK

THE SENTIMENT BUTTON

The most powerful position in Stock Squads. The Squad Captain controls the sentiment button - the switch that determines whether bullish or bearish content earns $HYPER rewards. When pressed, all content that opposes the new sentiment stops earning squad rewards immediately.

Every squad starts bullish. Reach 11 members and the daily sentiment vote goes live. Hold 51% of the day's votes when they are counted at midnight ET and the button activates for the Captain, and it stays activated until a Captain presses it.

This is why the Captain's seat matters so much. It is not just a badge - it is control over who earns and who does not.

Deep dive: The Sentiment Button - The Most Powerful Position in Stock Squads

THE PLAYBOOK

BULLS VS BEARS - INFILTRATION WARFARE

Bears can infiltrate bullish squads by joining as apparent bulls, recruiting more bears, and voting bearish until a midnight count comes in 51% bearish and activates the button. If the Captain will not press it, they climb the ranks, take the #1 seat by challenge, and press it themselves. The infiltration game adds a layer of social strategy that goes beyond stock analysis.

The side voting against the squad gets a room of its own. Cast your daily vote against the squad's sentiment and you spend the day in a private room the rest of the squad cannot see, back again with every vote you cast that way.

Defenders must stay vigilant - watch the BearPressureMeter, monitor new member activity, and use Sleeping Giant intelligence to spot threats before they strike.

Deep dive: Bull vs Bear Warfare - How to Spot Squad Infiltration

THE PLAYBOOK

SLEEPING GIANTS

The most dangerous squad members are the ones you forget about. Sleeping Giants are members who have gone quiet for 7+ days while holding power Challenge Tokens. They could be accumulating for a challenge, waiting for the perfect moment to strike, or they could be infiltrators biding their time.

Dormant
0-2 Challenge Tokens
Warming Up
3-5 Challenge Tokens
Ready
6-13 Challenge Tokens
Primed
14-24 Challenge Tokens
Loaded
25+ Challenge Tokens

THE PLAYBOOK

THE SQUAD VAULT - WHAT YOU PLAY FOR

All content your Squad produces makes the vault bigger. Every time a member is paid for squad content, 5% more lands in the squad's vault on top, never taken from the member. Members who leave or swap out leave 15% of the points they earned in the squad behind them. The vault has two sides, and both are paid out.

The Captain's Bounty

Challenge the Captain, take the seat, and the whole bounty side is paid to you on the spot. The longer a Captain holds the seat, the bigger the prize for the member who takes it.

The Rivalry Stakes

When two squads meet, both vaults are on the table. Win the war and the losing squad's whole vault joins yours, then the lot is split: 10% to the Captain, 45% shared among the members who posted during the war by how much each put in, and 45% kept in your vault for the next war. Rivalries open at 30 members.

THE PLAYBOOK

SQUAD RIVALRIES

The war room opens at 30 members. The day your squad makes Scouts it can call out a rival, and any squad in reach can call yours out. Until then the squad's vault keeps growing, waiting for the first war you win.

Your squad picks the fight. The Squad Captain lines up 3 rivals from your own division and the divisions beside it, then hits ACTIVATE RIVALRIES POLL. Every member gets 48 hours to vote, and you can move your vote until the clock hits zero. The squad with the most votes gets called out on the spot, and a battle room opens for the two squads.

The war runs until 11:59 PM ET on the next market day - at least one full market day. The squad with the higher average points per member wins: every point your squad earns on its own ticker during the war, divided by your squad's size when the bell rang. A squad of 30 can beat a squad of 200. Live scores stay visible the whole time. The win pays the members who fought for it: post proof of at least 1 squad mission during the war and the 1.5x for 7 days and your share of the rivalry stakes are yours. No penalty for losing - only upside for winning. Win or lose, both squads rest 30 days before their next one.

THE PLAYBOOK

VICTORY CARDS AND SOCIAL PROOF

Every major squad achievement generates a shareable card - champion status, rivalry victories, division promotions. These cards are designed for social sharing and serve as proof of your squad's accomplishments. Share them on X, Reddit, or anywhere your community gathers.

THE PLAYBOOK

GO DEEPER

READY TO JOIN A SQUAD?

Connect your wallet, find your ticker, and join the team. Every squad starts with one member. Be the founder.

Explore the Squads
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